Publications

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. The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments. To appear in JVRB, 2018.

. Effects of Unaugmented Periphery and Vibrotactile Feecback on Proxemics with Virtual Humans in AR. To appear in IEEE VR, 2018.

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. Effects of Social Priming on Social Presence with Intelligent Virtual Agents. IVA 2017, 2017.

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. A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space. Front. Robot. AI, 2017.

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. Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans. IEEE 3DUI 2017, 2017.

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. The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table. IEEE VR, 2016.

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. Exploring social presence transfer in real-virtual human interaction. IEEE VR 2016, 2016.

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. Empa Talk: A Physiological Data Incorporated Human-computer Interactions. CHI EA ‘14, 2014.

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. Design and Evaluation of a Hand-held Trackball-based Touch-Haptic Interface for Providing Directional Feedback. Interacting with Computers, 2013.

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. Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically. VRCAI 2009, 2009.

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. Loosely-coupled mixed reality: Using the environment metaphorically. ISMAR-AMH 2009, 2009.

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